a file format differences that is generated on Linux Mint 17.2 圆4. Ld: symbol(s) not found for architecture armv7Ĭlang: error: linker command failed with exit code 1 (use -v to see invocation) Undefined symbols for architecture armv7: Ld: warning: ignoring file /Users/./libatoy.a, file was built for archive which is not the architecture being linked (armv7): /Users/./libatoy.a Users/./Library/Developer/Xcode/DerivedData/./Build/Intermediates/.build/Debug-iphoneos/PerformanceTest.build/Objects-normal/armv7/.LinkFileList -Xlinker -rpath -Xlinker -miphoneos-version-min=9.1 -dead_strip -fembed-bitcode-marker -fobjc-arc -fobjc-link-runtime -latoy -Xlinker -dependency_info -Xlinker Applications/Xcode.app/Contents/Developer/Platforms/atform/Developer/SDKs/iPhoneOS9.1.sdk You can find the iPhone apps in a separate section in Mac App Store. These devices run on Apple’s new ARM chipsets and they can run iPhone apps with ease. Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch armv7 -isysroot If none of the emulators seem to be doing the job for you, currently the best way to run iOS apps on a computer is just by using the new Apple M1 MacBooks and Mac Mini. The resulted libatoy.a used on xCode 7.1.1 with project type iOS app gives the following errors. In the lib there are only 2 files atoy.c and atoy.h with simple function taking 2 int arguments and returning int result of their combination.Ĭross compilation steps are: arm-none-eabi-gcc -g -Wall -march=armv7-a -c atoy.c I'm cross compiling ARM targeted toy example static lib for the usage in Mac iOS xCode projects. Per MacStories, Apple has released a new Mac OS X Lion Developer Preview 3 to its developers this evening as well as Xcode 4.1 Developer Preview 5.
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